Who he is
In 2005 the United States Mint hired a sculptor who built his figures inside a computer.
That was new. For more than two centuries, every U.S. coin began the same way: an artist pressed thumbs into clay or wax, shaped a portrait several inches across, then a machine slowly traced that big model down to coin size. Joseph Menna could do all of that the old way. But he could also do something almost no one at the Mint could — sculpt the same form on a screen, turning it in three dimensions with the precision of software. He was the first full-time digitally skilled artist the Mint ever brought on. The way of working he introduced is now the house standard.
Menna was born in March 1970 and raised in the Blackwood section of Gloucester Township, New Jersey, where he went to Highland Regional High School. He earned a Bachelor of Fine Arts from the University of the Arts in Philadelphia in 1992, then a master's from the New York Academy of Art in 1994 — schools built on rigorous, old-fashioned training in drawing and sculpting the human figure. He kept going: the Art Students League of New York, and study in Russia at the Saint Petersburg Stieglitz State Academy of Art and Design. He trained alongside Michael Gaudioso, a future Mint colleague, in both the United States and Russia — the two have known each other more than thirty years.
Then comes the twist that makes Menna interesting. That classically trained sculptor spent the better part of two decades as one of the busiest digital artists in the collectibles business — building action figures and statues for clients including DC Comics, Hasbro, and Fisher-Price, using the sculpting software ZBrush. (His digital work even reached the concept stage of the Statue of Unity in India, today the tallest statue in the world.) He grew up on comic books, and he poured that pop-culture fluency into the same hands that had learned anatomy the hard way. When the Mint needed someone who could bridge clay and code, there were very few people on Earth more qualified.